... and though I had slain a thousand foes less one, |
The thousandth knife had found my liver;
thousandth enemy said to me,
"Now you shall die, and none shall know."
And the fool looking down
Not seeing, above his shoulder,
the naked stars, Each one remembering."
Klin Zha is a Klingon game similar to chess. Klin Zha Kinta is a form of Klin Zha that is played with live pieces.
Abandoned or orphaned Klingon youth were organized into Houses and were trained to be Klingon warriors by playing
Klin Zha. Orphanage houses would play under the direction of a Klingon Officer usually of the rank of Commander or
higher. Only a Sutai, Zantai or Epitai officers were ever given the opportunity to control live pieces. Many houses
competed against each other in the Year Games that were watched throughout the entire Klingon Empire. To be a Klin
Zha Kinta player in the Year Games was considered a great honor. Those who distinguished themselves with honor
would often be adopted by houses with prominent names and allowed to serve the Empire. Several Klin Zha players
rose in rank and commanded ships in the Imperial Klingon Fleet.
Klin Zha Kinta can be simulated as a board game with the following rules:
Every player has a attack value
and a damage value. Klin Zha Kinta is played the same as regular Klin Zha. When a piece attacks another piece the
attacking player rolls a six sided spindle. To hit the enemy piece the roll must be equal to or lower than the
number rolled. The number rolled is the damage inflicted on the enemy piece. If the enemy piece is not killed
during the attack it may counter-attack using its attack value. Play continues until one player is killed. Note
that after a player is dealt the death blow that fills the last damage point the player may not counter attack.
Damage to players is recorded on the Klin Zha Kinta score sheet. There are several other exceptions to the regular
Klin Zha rules. Unlike regular Klin Zha, Blockaders may carry the goal. Blockaders still have a zone of control
that prevents enemy pieces from moving through or ending their movement in this zone. The only exception is that an
enemy may pass through a Blockader's zone of control to attack the Blockader. Fliers may still pass through
Blockader zones of control. In regular Klin Zha a player holding the goal may not move into a space that is
"covered" by an enemy piece. Klin Zha Kinta has no such restriction. This enables players to gamble that the goal
holder will be able to beat off an enemy attack.
All players move the same as regular Klin Zha. Fliers in Klin Zha Kinta have one added
advantage. If they have movement points left over they may retreat after the enemy player has completed its counter
attack. A Flier may retreat only by jumping over the player and continuing in the same direction or by reversing
and moving back through the spaces it had previously moved through. A Flier may retreat by jumping over a player
and may attack another enemy piece during the same turn providing the Flier still has movement remaining. A Flier
that has killed an enemy player may not retreat to make a second attack. Klin Zha Kinta may be played with any of
the variant rules. When playing a Blind game an attacking player that begins its movement or at any time enters a
clouded square receives a +1 bonus to its attack value during its first attack only. This is to simulate the
surprise gained by clouded spaces.
Chan sutai-Kolarch (Chandler Archibald)
This is an optional rule that is useful when playing tournaments of Klin Zha Kinta. Because Klin Zha Klinta players
improve and sharpen their fighting skills with experience these rules will track a players improvement. During
every game record the kills of each of your players. It will be necessary to name your players to help keep track
of their games.
When a player survives a loosing game he/she receives 1 pt.
When a player
survives a winning game he/she receives 2pts.
When a player makes a kill he/she receives 1pt. (No partial
When a player wins the game by killing the player holding a goal he/she receives 3pts
a player wins a game and during the final turn was the goal holder he/she receives 1pt
A killed player has
a 1 in 6 chance in being saved by Klingon Medical facilities.
- A Veteran makes all attacks with a 1 or -1 to the roll of the spindel.
Klin master 20pts
A Klin Master makes all attacks with a 2 or 1 or -1 or -2 to the roll of the
30pts A Dah'ha Master has his damage value increased by 2 and his attack value
increased by 2. He makes all attacks with a 2 or 1 or -1 or -2 to the roll of the spindle.
Klin Zha Kinta Weapons
Klin Zha Kinta Scorecard
Klin Zha Board
Klin Zha Pieces (color)
Klin Zha Pieces (Black and White)